using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("GameMenuBase")]
	public class GameMenuBase : MonoClass
	{
		public OptionsMenu m_optionsMenu => method_3<OptionsMenu>("m_optionsMenu");

		public GameMenuBase(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GameMenuBase(IntPtr address)
			: this(address, "GameMenuBase")
		{
		}

		public void ShowOptionsMenu()
		{
			method_8("ShowOptionsMenu");
		}

		public void DestroyOptionsMenu()
		{
			method_8("DestroyOptionsMenu");
		}

		public bool UseKoreanRating()
		{
			return method_11<bool>("UseKoreanRating", Array.Empty<object>());
		}

		public void SwitchToOptionsMenu()
		{
			method_8("SwitchToOptionsMenu");
		}

		public void OnOptionsMenuHidden()
		{
			method_8("OnOptionsMenuHidden");
		}
	}
}
